![]() ![]() Based on the rule of thumb above, your base defenses need to handle 9,000 credits of this value, with the overhead fleet able to handle the other 9,000 credits (or more). Your defenses must create more economic loss than 18,100 to make that base non-profitable. This makes the total economic value at 18,100. Assuming his fleet was evenly matched with yours (10,000) and had the same Armour tech, then he would recover 2,000. Therefore, the economic gain to your rival is 16,100.įinally, deduce how much salvage he may get in recovering his own fleet. ![]() If your base has four trade routes each valued at, say, 2000, then the piracy value is 8,000. Therefore, the base’s combined fleet and pillage value is 8,100. Therefore, the rival would get 6100 in pillaging that base.Ĭontinuing with the example above, if you have 10,000 credits in fleet over the base and your Armour technology is at level 10, then that fleet would provide 2,000 credits in salvage. The percentage share is 10 percent (1000/100), or 700. Base EconĪssume you have 7000 credits on hand, your total economy is 1000 and your base’s economy is 100. ![]() When you get to Planetary Rings, you will learn this model flakes as the defenses are strong enough to help protect the value of the trade routes. To keep it simple, let us assume that the fleet’s responsibility is to defend itself and the trade routes, and the base defenses defend the base. To protect the trade routes, you need an efficient fleet (a balance of Fighters and Cruisers) overhead. I would argue that the bonus is what pillagers can rely on, so discount the cash-on-hand benefit by keeping those credits banked or spent. The table below shows the rough bonus provided derived from that base’s economy. This provides a percentage share of the credits you have available to spend. Value = (Empire Econ / Base Econ) * Credits on Hand + Pillage Bonusĭivide the total imperial economy by that base’s economy this is a percentage of its contribution to the economy. The economic value of the base is a little more fluid. The trade routes are a simple addition of the value of the route viewed in your base’s Trade tab.Therefore, Armour-12 provides 24 percent of the fleet’s value of debris. The value of the fleet debris is twice the percentage of the player’s Armour technology.How do you calculate the base’s economic value? The defenses protect the base and the fleet protects itself and the trade routes. The power of a base’s combined defenses and fleets should exceed the total economic value of the base, fleet debris and trade routes. The other benefactor is the fleet in orbit over that base. The second benefactor is that base’s trade. The obvious first benefactor is the base itself: its economy and productivity. There are essentially three things your base defenses protect. That mobile fleet is the purpose of the Small Fleet Doctrine. To defend against these motives, a player’s only real defense is a strong mobile fleet that he closely shepherds. Some rivals have other motives: power, shame, control and the strategic goal of suppressing an opponent in war are other reasons a rival might hit your base. The question becomes what is profit? Defenses deter those who are after momentary financial gain. Wise rivals only attack bases that are likely to turn a profit. If he is going to take your base, you need to ensure he does not profit in the exchange. You are trying to raise the efficiency of your defenses to reduce the efficiency of your rivals. MotivationĪs with the Small Fleet Doctrine, this guide is about efficiencies. This guide discusses the defensive structures and offers a structure for when to have what mode of base defense. To ignore any of these aspects is to jeopardize one’s enjoyment of the game. Astro Empires is an economic, military, political simulation. While Patton’s famous saying is valid, in Astro Empires the only thing more foolhardy than fixed fortifications is no fixed fortification. "Fixed fortifications are a monument to the stupidity of man." - Geo. The aim is to reduce the benefit the rival gains by taking the base. Remember, a motivated rival may take any base defense. The goal is to provide a basic understanding of base defense that enables a player to build defenses specific to his needs. The Base Defense Guide describes suitable defenses premised on the base’s profile how much an attacker can reasonably expect to get in pillaging the base. Keep Your Enemies Close, And Your Powder Dry. ![]()
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